Those are not it's strength (yet?).Ĭlick to expand.Houdini is about proceduralism at its core and each operation you do is treated as some kind of node. That being said, I do my modeling in Silo or ZBrush. I don't think you can say that from Blender, or any other app. If you get the hang of it, the sky is really the limit. I keep getting surprised just how consistence and beautifully designed this software is. Think of it as visually programming Plugins for Unity.Īlso, without a doubt, the Houdini Developers are some of the worlds best devs. If you need your models / date in Unity always a certain way, it's easy to set that up in Houdini.Īnd there's Houdini Engine, which let's you basically load in complex "Rigs" right into Unity. that's easy in Houdini and can than be used in Unity.Īlso it's very pipeline friendly. or you want to store a certain information in your color attributes. Things like, you want your normal pointing to a certain point. It is all right there, you basically always see what the data is doing. ![]() You never feel like you're lost and don't know what it's doing. I think the main difference to other packages is, that Houdini is incredible transparent and consistence. I've been using Houdini for quite some time and it's really a dream to work in it. On the subject of H14, there's supposed to be a UI overhaul, so all or some this might be moot. A lot is for older versions - and H14 is due soon - and none is really aimed at games, but most of the workflow principles still apply. There's a ton of tutorial material both on the SideFX website and elsewhere (both commercial & free.quite a few links on the SFX website again). There's a lot of talk about ICE, but in particular the modeling improvements threads hilight many of the pros and cons of modeling in Houdini vs traditional software.ĭefinitely check it out if you're curious as it is a hard one to put down once it clicks. ![]() ![]() I'd suggest checking out the XSI Users forum section on their website, which was set up as a welcome/primer for Softimage users thinking of switching when the proverbial hit the fan earlier in the year. It's nice, it makes you think a lot deeper about what you doing because there are often many ways to achieve the same ends, but as many users will agree it means while complex things can be done easily, simple things can be a chore. The real appeal is in the procedural workflows which - being originally aimed at visual effects - are very data-centric, which gives you a lot of power. While you can model directly in it with edit nodes, it's not quite the same. Houdini is nothing at all like Maya or really any other 3D application. Click to expand.Yeah this is the thing that a lot of people are going to struggle over.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |